Up and-coming belonging and youth research

Monika Marie Bergflødt

Read on and learn more about the exciting research of PhD candidate Monika Marie Bergflødt.

Place Attachment and Identity Exploration in Youth’s Everyday Lives

Picture of Oslo
credit pexels | naren-yogarajah

In recent years, there has been a surge in gendered narratives about boys and girls growing up in neighborhoods facing reputational challenges. The stories often revolve around minority communities and urban street cultures, attributing boys’ school struggles and involvement in crime and substance abuse to poverty, street culture and social stigma. Conversely, girls’ challenges are often seen in the context of patriarchal social control within minority communities (Rosten 2017; Smette et al, 2021; Sandberg & Pedersen, 2006). As scholars have shown, these narratives tend to oversimplify and obscure the intricate and constant evolving social realities of youth growing up today.

In my doctoral project, I seek to explore the ways in which boys and girls in stigmatized areas connect with people and places while navigating their identities in various social settings, both offline and online.

Picture of three teenage boys who are friends
credit | pexels cottonbro

A phenomenological and ethnographic approach

To grasp various layers of boys’ and girls’ everyday lives, I will combine interviews with participatory methods and fieldwork in a phenomenological and ethnographic study.

Phenomenological research aims to provide in-depth descriptions of experiences rather than definitive answers. Merleau-Ponty (1963) and Simone de Beauvoir (1949) both view the body as intricately connected to broader social, cultural and historical contexts. They emphasize that our experiences and interactions within these contexts also shape our understanding of ourselves.

Until now, perspectives on embodied experiences have largely been overlooked in the debates about youth in so-called “troubled neighborhoods”.  In my project, I seek to follow boys and girls in various aspects of their daily lives. By letting the participants lead the way and observing their interactions, I hope to capture the dynamic and embodied aspects of their social identities, gaining insights into how they understand themselves in different situations.

 “At-risk youth” and “troubled neighborhoods”

Picture of a housing block front
credit | pexels – pixabay

As researchers, it is important that we critically examine the concepts and categories we employ and consider whether they truly reflect the experiences of those we study (Staunæs, 2003). In recent years, numerous empirical studies have delved into the experiences of youth in stigmatized neighborhoods, drawing on Loïc Wacquant’s theory of territorial stigmatization (Rosten, 2017; Jensen & Christensen, 2012; Sernhede, 2011; Andersson, 2003). These studies reveal that narratives surrounding growing up in the «wrong place,» as well as the ways in which boys and girls relate to and negotiate these spaces, shape different experiences based on gender. Additionally, young people often encounter labels related to ethnicity, religion, and culture, even when they don’t see them as personally significant (Kindt & Strand, 2020).

Labelling children and young people as «vulnerable» or «at-risk» extends beyond mere descriptions of their circumstances. These labels may also serve as mechanisms of power, shaping perceptions of and responses to them in society (Gullestad, 2006). Essentially, labels don’t just mirror reality; they actively shape it, often unfairly.

In my project, I hope to grasp how boys and girls not only are influenced by the gendered narratives that surround them, but also how they interpret and redefine these narratives in various contexts.

A group of children reading a magazine
credit | pexels cottonbro

Digital platforms: new arenas for identity exploration

Being young today also involves growing up in an era where digital advancements have opened doors to new ways of self-expression and visibility, consequently making digital platforms significant arenas for identity exploration.

According to American sociologist Rogers Brubaker (2023), digital hyperconnection, as he refers to it, has changed how we relate to others and our sense of time and place. He suggests that living in a digital world, constantly connected to people and information, has not only changed how we see ourselves but also how others see us. However, Brubaker’s view is quite broad and impersonal. In my project, phenomenological and feminist perspectives may offer deeper and more nuanced insights into the complex dynamics unfolding in the lives of boys and girls living in situated yet “hyperconnected” digital lives.

credit | pexels wendywei

About Monika

Monika Marie Bergflødt is a PhD Candidate in Social Sciences at OsloMet, affiliated with the Department for Childhood, Family and Child Welfare (NOVA). Bergflødt’s research interests encompass social inequality, childhood, and the sense of belonging within multicultural and digital societies.

References

Andersson, M. (2003). Immigrant youth and the dynamics of marginalization. Young, 11(1), 74–89.

Beauvoir, S. d. ([1949] 2000). Det annet kjønn. (Christensen, Overs.). Pax Forlag.

Brubaker, R.. (2023). Hyperconnectivity and Its Discontents. Cambridge: Polity Press.

Christensen, A.-D., & Siim, B. (2006). Fra køn til diversitet–intersektionalitet i en dansk/nordisk kontekst. Kvinder, køn & forskning(2-3).

Gullestad. (2006). Plausible prejudice: everyday experiences and social images of nation, culture and race. Universitetsforlaget.

Jensen, S. Q., & Christensen, A.-D. (2012). Territorial stigmatization and local belonging: A study of the Danish neighbourhood Aalborg East. City, 16(1-2), 74-92.

Kindt, M. T., & Strand, A. H. (2020). Hele mennesker–delte tjenester.

Merleau-Ponty, M. (1965). Phenomenology of perception. Routledge.

Rosten, M. G. (2017). Territoriell stigmatisering og gutter som «leker getto» i Groruddalen. Norsk sosiologisk tidsskrift, 1(1), 53-70.

Sandberg, S., & Pedersen, W. (2006). Gatekapital. Oslo: Universitetsforlaget.

Sernhede, O. (2011). School, youth culture and territorial stigmatization in Swedish metropolitan districts. Young, 19(2), 159-180.

Smette, I., Hyggen, C., & Bredal, A. (2021). Foreldrerestriksjoner blant minoritetsungdom: omfang og mønstre i og utenfor skolen. Tidsskrift for samfunnsforskning, 62(1), 5-26.

Staunæs, D. (2003). Where have all the subjects gone? Bringing together the concepts of intersectionality and subjectification. NORA: Nordic journal of women’s studies, 11(2), 101-110.

Sharenting in Norway

By Clara Julia Reich, Live Standal Bøyum, and Kamilla Knutsen Steinnes

Children in Norway will have on average 1165 pictures of themselves on the Internet by the time they are 12 years old, according to UNICEF (2020). This shows that a lot of content is shared about children in Norway, often by their family members and friends. The practice of parents sharing information about their children is referred to as sharenting, a termderived from the words sharing and parenting. This practice is common both internationally and in Norway (Blum-Ross & Livingstone, 2017; Elvestad et al., 2021; Jorge et al., 2022; Otero, 2017). Analyzing sharenting from the perspective of both children and parents and bringing forth young people’s views is understudied (Lipu & Siibak, 2019; Verswijvel et al. 2019). Further, there is a lack of research in a Norwegian context (Bhroin et al., 2022).

Somebody taking a picture of a family meal
credit: pexels askar abayev

Researching sharenting

The project “Sharenting – in the best interest of the child?” was conducted by Clara Julia Reich, Live Bøyum, Helene Fiane Teigen, and Kamilla Knutsen Steinnes, and the results build on the report they published (2023). The project aimed to fill the identified research gaps by conducting three focus groups and a workshop:

  1. ten children aged 9-12;
  2. seven adolescents aged 13-18;
  3. nine guardians aged 34-47 and
  4. a workshop where five parents brought along one child each to discuss sharenting.

Why do Norwegian parents share?

In the project, we found a variety of motivations behind why parents share. Parents mainly share to collect memories of valued moments, keep in touch with friends and families, show off their kids, and get feedback. Parents may also share to mark special occasions such as birthdays, Christmas, or the first day at school.

A mother taking a picture of her child and partner.
credit: pexels | kampus production

What are the issues?

Children and adolescents are particularly worried about any potential negative effects on their lives from sharenting. They wish to control their own digital identities and are concerned about sharenting leading to bullying. The views on what “good” content is differ between children and their parents which can lead to conflicts. Moreover, parents and their children also acknowledged that sharenting can lead to risks due to the possibility of it being misused in criminal activities such as deepfakes, sexual abuse, or kidnapping. Further, the participants were worried about potential abuse of the shared content in the future. However, parents pointed out that they do not want to harm their children and have good intentions when sharing.

How to improve sharenting?

Children and adolescents want to be asked for consent before parents share content about them. They would like to know what, with whom, and where content about them is shared. Further, children and adolescents would like their parents to ask for their consent from an early age and wish that their parents respect their boundaries when they disapprove of sharing. The young participants also suggested a need to increase their parents’ digital competence, for instance through school programs in Norway. Further, they wish to reduce the amount of sharing to a few selected special moments.

In collaboration with Tenk, a parent meeting guide for Norwegian schools was developed to inspire parents to be good role models in content sharing. The material is free to use and aims at inspiring dialogue and reflections between parents and children Foreldremøte om bildedeling på sosiale medier | Tenk (faktisk.no).

A woman and a child taking a selfie.
credit: pexels | rdn stock project

Authors’ bio

Clara Julia Reich, Live Standal Bøyum, and Kamilla Knutsen Steinnes are all Ph.D. candidates at Consumption Research Norway and have an interest in digitalization and everyday lives.

References

  • Blum-Ross, A., & Livingstone, S. (2017). “Sharenting,” parent blogging, and the boundaries of the digital self. Popular Communication, 15(2), 110-125.
  • Bhroin, N. N., Dinh, T., Thiel, K., Lampert, C., Staksrud, E. & Olafsson, K. (2022). The Privacy Paradox by Proxy: Considering Predictors of Sharenting. Media and communication (Lisboa), 10(1S2), 371-383. Doi: https://doi.org/10.17645/mac.v10i1.4858.
  • Elvestad, E., Staksrud, E. & Ólafsson, K. (2021). Digitalt foreldreskap i Norge. Institutt for medier og kommunikasjon, UiO/Universitetet i Sørøst-Norge
  • Lipu, M. and Siibak, A. (2019). ‘“Take it down!”: Estonian parents’ and preteens’ opinions and experiences with sharenting’, Media International Australia, 170(1), 1–11. Doi: https://doi.org/10.1177/1329878X1982836
  • Elvestad, E., Staksrud, E. & Ólafsson, K. (2021). Digitalt foreldreskap i Norge. Institutt for medier og kommunikasjon, UiO/Universitetet i Sørøst-Norge.
  • Jorge, A., Marôpo, L., Coelho, A. M., & Novello, L. (2022). Mummy influencers and professional sharenting. European Journal of Cultural Studies, 25(1), 166–182.Doi: https://doi.org/10.1177/13675494211004593
  • Otero, P. (2017). Sharenting… should children’s lives be disclosed on social media. Arch Argent Pediatr, 115(5), 412-413.
  • Reich, C. J.; Bøyum, L.; Fiane Teigen, H.; Steinnes, K. K. (2023). «Sharenting» – til barnets beste? Personvern og kritisk medieforståelse knyttet til foreldres deling av egne barn i sosiale medier. SIFO rapport 9- 2023. «Sharenting»- til barnets beste? Personvern og kritisk medieforståelse knyttet til foreldres deling av egne barn i sosiale medier (oslomet.no)
  • UNICEF (2020). 6 råd om deling av bilder av barn. Hentet fra: https://www.unicef.no/norge/oppvekst/eksponering-av-barn-i-sosiale-medier/rad-tilforeldre.
  • Verswijvel, K., Walrave, M., Hardies, K., & Heirman, W. (2019). Sharenting, is it a good or a bad thing? Understanding how adolescents think and feel about sharenting on social network sites. Children and Youth Services Review, 104, 104401. Doi: https://doi.org/10.1016/j.childyouth.2019.104401

Pay-to-play? Belonging through consumption in commercial games

Kamilla Knutsen Steinnes

Children and adolescents are visible and connect to others through things, both tangible and intangible. That is, consumption plays an integral part in belonging. Belonging in peer groups may take place in social arenas, such as physical locations or abstract contexts – like virtual gaming platforms.

Playing video games is currently the largest hobby among Norwegian adolescents. Importantly, it is also one of the most expensive hobbies. This suggests that games are yet another social arena where economy plays a part by creating conditions for participation, social relations, and (in)equality.

Two teenagers sitting together holding gaming controllers.
credit: pexels mikhail nilov

It is important to stress the many favorable and constructive effects of playing video games. Games provide an arena for numerous positive activities, such as creativity, learning, and social interaction. For instance, games can facilitate social relations between players or evoke positive affect through immersive emotional gameplay sequences. Moreover, some studies indicate that playing games can provide cognitive benefits, such as quicker and better learning, faster and more precise attention control, improved problem-solving, and increased visuospatial abilities

A girl laughing with a gaming controller in her hands.
credit: pexels alena darmel

However, games also represent a multi-billion-dollar industry. This is reflected in the estimated global revenue for 2022 at over 200 billion USD. The commercial success of the gaming industry has further increased during and after the Covid-19 pandemic, as Norwegian children and adolescents have been spending more time and money on gaming than before the coronavirus outbreak.Hence, gaming is a thriving industry, where mainstream games are becoming increasingly commercialized. Most commercial games employ a variety of revenue strategies, including subscriptions, microtransactions, virtual products, merchandising, and advertising. Thus, games are designed to make players stay and keep them spending their time and money in-game. When players enter such a marketplace in games, they are met with a sophisticated design intended to influence their decision to purchase virtual products, where in-game shopping is framed as fun and playful and default choices are made salient in the shops.

Boy holding a controller
credit: pexels tima miroshnichenko

The market tactics of games are not a new notion. Commercial markets have long acknowledged and utilized the fact that we belong to others through material things. Building on inclusion (and exclusion) mechanisms, the markets offer various types of clothes, cosmetics, and other products that are tailored to specific activities, specific genders, specific ages, specific neighborhoods, and so on. For instance, a pair of sneakers cannot (or rather should not) be used for both running and playing basketball. Instead, separate pairs are needed to fit in with the norms for each activity – norms that tend to be heavily influenced by commercial market actors and their economic interests. The gaming marketplace is designed in a similar fashion. Most commercial games have their own in-game store where players can buy a wide variety of virtual products. The products are tailored to specific game characters, holidays, seasons, events, and so on. Players typically sort these products into two main categories: functional and cosmetic items. Both types of product categories tend to have some sort of symbolic meaning, where the purchased product only reaches its full value when it is made visible to others and provides a type of social reward.

A girl using a VR headset and controller to game.
credit: pexels cottonbro studio

The social significance of consumption in games also appears in previous research with children and adolescents. Such studies, although limited, suggest a social stigma related to not having the most expensive, newest, and coolest in-game gear and accessories. Players who are willing or able to spend money in-game tend to get significant advantages over players who are unwilling or unable to do the same. Hence, consumption in-game can be highly important for young people to feel a sense of belonging to peer players. The notable role of consumption in games is also evident in the fact that commercial games are increasingly treating children as active, individual consumers with their own disposable income.

Gaming console with super mario game on it.
credit: pexels pixabay

In fact, income levels have a demonstrated effect on young people’s experiences on digital platforms and can lead to discrimination, shaming, and status concerns. In some contexts, having the ‘correct’ consumer products may signal in-group belonging and social status. Whether children and adolescents can or cannot afford such status markers and, importantly – show them off to others – might have an impact on acceptance and belonging among peers on gaming platforms. Previous research has largely neglected to explore any potential positive outcomes of consumption in gaming, such as effects on well-being, inclusion, and participation. This provides a substantial avenue for future research on children’s belonging in social arenas.

Girl gaming with three screens
credit: pexels rodnae productions

Author bio

Kamilla Knutsen Steinnes is a PhD Candidate in Behavioral Analysis at Oslo Metropolitan University and a researcher at Consumption Research Norway. In her PhD, she investigates social inclusion among young gamers through their consumer behavior.