VR-Hub
VR/XR solutions for home rehabilitation

Type: Umbrella Project with multiple finance support sources
Partners: Forsterket rehabilitering Aker
VR-Hub Collaboration
1. Background
The VR-Hub is a strategic collaboration initiative established under OsloMet’s thematic area Future Health and Care Services.
The collaboration builds upon several years of joint activities in research, innovation and service development related to digital health, virtual reality (VR), extended reality (XR), rehabilitation and technology-supported healthcare services.
The VR-Hub is intended to function as an umbrella framework that facilitates long-term collaboration between academia, healthcare providers, municipalities, patients, citizens, user representatives and industry partners.
Through the VR-Hub, the Parties seek to strengthen research, innovation, implementation and education activities that contribute to the development of future health and care services.
2. Purpose
The purpose of the VR-Hub is to facilitate collaboration in:
- research and innovation;
- implementation and evaluation of digital health solutions;
- co-design and user-centred development activities;
- competence development and education;
- dissemination and knowledge sharing;
- development of national and international project collaborations.
The VR-Hub provides a framework through which the Parties may jointly initiate, develop, implement and evaluate multiple projects and activities during the term of the Agreement.
3. Objectives
The objectives of the VR-Hub are to:
- strengthen collaboration between academia, municipal health services, healthcare providers, patients, citizens and industry;
- promote user-centred and evidence-based development of VR, XR and related technologies within rehabilitation and health services;
- support innovation and implementation of digital solutions in municipal health and care services;
- facilitate research, pilot studies and service development initiatives;
- increase competence and knowledge sharing among researchers, healthcare professionals, patients and other stakeholders;
- support the development of collaborative national and international funding applications;
- contribute to the implementation and scaling of evidence-based digital rehabilitation solutions.
AdaptEx
Adaptive Exergame Rehabilitation for Children with Traumatic Brain Injury
Project Team
- Trust Saidi – Department of Product Design, Faculty of Technology, Art and Design, OsloMet
- Nenad Pavel – Department of Product Design, Faculty of Technology, Art and Design, OsloMet
- Minna Pikkarainen – Department of Rehabilitation Science and Health Technology, Faculty of Health Sciences, OsloMet
- Parisa Gazerani – Department of Life Science and Health, Faculty of Health Sciences, OsloMet
- Way Kiat Bong – Department of Computer Science, Faculty of Technology, Art and Design, OsloMet
- Alexis Ken Sosmena Cartajenas – Department of Product Design, Faculty of Technology, Art and Design, OsloMet
- Anna Matthew – Department of Rehabilitation Science and Health Technology, Faculty of Health Sciences, OsloMet
- Sylvia Irene Lysgård – Department of Computer Science,, Faculty of Technology, Art and Design, OsloMet
- Mohammad Ali Hussiny – Department of Computer Science, Faculty of Technology, Art and Design, OsloMet
- Mehmood Hasan- Department of Computer Science, Faculty of Technology, Art and Design, OsloMet
- Ingvild Kristina Hurum Rosseland – Forsterket Rehabilitering Aker, Helseetaten Oslo Kommune, Norway
Type: Research and Innovation Project
Partners: Oslo Metropolitan University and Oslo Kommune
Project Duration – February 2026 to November 2026
Background
AdaptEX is a multidisciplinary research and innovation project that explores how exergames and digital technologies can support home-based rehabilitation for children recovering from traumatic brain injury (TBI). The project focuses on developing a clinician dashboard that enables healthcare professionals to remotely monitor rehabilitation progress, assess performance and tailor interventions based on individual rehabilitation goals and needs.
The project follows a user-centred and co-design approach. Two workshops have been conducted with rehabilitation clinicians. The first workshop focused on identifying clinicians’ needs, challenges, and information requirements to inform the dashboard design. Based on these insights, an initial dashboard concept was developed and presented during a second workshop, where clinicians evaluated the proposed design and functionality and provided feedback for further refinement.
Purpose
The purpose of AdaptEX is to design and develop a clinician-facing dashboard that supports:
- Remote monitoring of home-based exergame rehabilitation.
- Assessment of rehabilitation progress using performance data and visualisations.
- Goal-to-game matching based on rehabilitation objectives.
- Clinician-led adjustment of rehabilitation activities and challenge levels.
- Evidence-based decision-making while maintaining full clinician control.
Key Features
- Child Overview: Child profile, rehabilitation goals, assessments, and assigned exergames.
- Assessment Support: Performance indicators and visualisations to support clinical assessment.
- Goal-to-Game Matching: Recommendations linking rehabilitation goals to appropriate exergames.
- Progress Monitoring: Activity trends, repetitions, success rates, movement span, and play duration.
- Intervention Adjustment: Modification of rehabilitation goals, game difficulty, and exercise assignments.
Expected Impact
AdaptEX aims to improve access to personalised rehabilitation for children with traumatic brain injury by strengthening the connection between home-based rehabilitation activities and clinical decision-making. The project will contribute to the development of innovative, data-driven rehabilitation services and generate knowledge on how digital technologies can support clinicians in delivering effective and engaging pediatric rehabilitation.